A monochrome 3d render of a small forest scene with black crosshatching instead of shading.

The Resonant Sceptre

A story based RPG made in Unity as a college group project with a Shader Graph visual style inspired by wood cut illustrations. Models in image from KayKit Forest Pack.

See more at my full breakdown.


Retrospective thoughts

The final game needed to be more colourful than my initial ideas to fully show off the 2d artist's skills, but I'm happy with the way my effects work in colour or in full monochrome. I'm also proud of my idea to use the distance from the camera to calculate the crosshatching strength.